projects
wgpu-renderer
Realtime renderer for learning, Rust, wgpu.
- PBR
- Shadow mapping
- Volumetric fog
- Runs on WASM and native desktop
Source: https://github.com/nullprop/wgpu-renderer
Demo: https://nullprop.sh/wgpu-renderer/
(Note: shadowmaps and volumetric fog are not enabled on WebGL.)
(Note: Demo may take a while to load -- 50MB Sponza scene embedded in WASM.)
- WASD - Move horizontally
- Ctrl/Space - Move vertically
- Mouse - Look around
- Scrollwheel - Increase/Decrease movement speed
blobby
SDF rendering experiment. C++, bgfx.
Source: https://github.com/nullprop/blobby
drive
Procedural terrain experiment. C++, Vulkan.
Source: https://github.com/nullprop/drive
cave
Procedural cubemarched cave experiment. Rust, Bevy.
Source: https://github.com/nullprop/cave
halflife-photomode
A basic photo mode for Half-Life.
Source: https://github.com/nullprop/halflife-photomode
Rootbrew
A game made in less than 48 hours for Finnish Game Jam 2023. C#, Unity.
Brewed in the toxic cauldron of a witch, you are a magical root spreading all across the land. You have been sent forth by your creator to slay all humans of the nearby village.
Source: https://github.com/nullprop/fgj23
GGJ: https://globalgamejam.org/2023/games/rootbrew-8
Team:
- Piia Kemppainen - Art
- https://www.artstation.com/piiakemppainen
- me - Code, Audio
- https://nullprop.sh
- Janne Viitala - Art
- https://www.artstation.com/rarrix
hl-renderer
A modified renderer for Xash3D FWGS (Half-Life) for testing post-processing effects. C, OpenGL.
Source: https://github.com/nullprop/hl-renderer
my_game
Retro FPS toy project. C, OpenGL.
- BSP rendering, lighting, collisions
- MD3 models
- Console, commands, cvars
- Model viewer tool
- Basic AI
- Quake style movement
Source: https://github.com/nullprop/my_game
Defence of Mann. Co
Moba gamemode for TF2, VScript.
- Robots as creeps
- Sentries as towers
- Leveling, custom damage, health, etc. for player classes
Source: https://github.com/nullprop/domc
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3308664636
qlsb
A Quake Live strafe bot for solving defrag maps (PQL/Turbo). C, Python.
- Updated version of minqlx for C and Python API
- Reversing Linux server and game binaries with IDA and Quake 3 arena source
- User defined path through level for fitness
- Strafe algorithm for (mostly) optimal speed gain
- Simple brute force solver with short lookahead for now, maybe something smarter later
- Likes to put itself in unrecoverable positions
Source: https://github.com/nullprop/qlsb
GA-input
A genetic algorithm implemented in SourceMod that generates input sequences for playing TF2 surf maps.
Source: https://github.com/nullprop/GA-input
Shovel
A heightmap to displacement exporter for Source 2 Hammer editor. C#.
Source: https://github.com/nullprop/Shovel
BridgeSource2Plugin
Plugin for exporting assets from Quixel Bridge to Source 2. C#.
- Exporting geometry & textures
- Automatic VMAT and VMDL creation
- Automatic compiling of exported assets with resourcecompiler.exe
- Automatic VMDL LOD setup from all exported LODs
- Automatic .spray -prefab creation from assets with multiple variations
- Option to specify shaders to use in materials
- Option to change export scale of 3d assets
Source: https://github.com/nullprop/BridgeSource2Plugin
Tempus Records
Automated TF2 rocket/sticky jump speedrun recording & uploading to YouTube. JavaScript, Node.js.
- Game & API automation with Node.js
- ffmpeg for compression & video effects
Source: https://github.com/nullprop/TempusRecords
YouTube: https://www.youtube.com/tempusrecords
Unity 5 - 2D line of sight shader
Unity shader experiment from 2016.
Hammer maps
jump_2d
- 2023-06
- An entry for 2023 Jump Jam
- Custom VScript for turning TF2 into a rocketjump sidescroller
- jump.tf - Jump Jam 2023
- Source: https://github.com/nullprop/tf-maps
jump_wallrun
- 2023-04
- Custom VScript for combining rocketjump with Titanfall-style wallruns
- Source: https://github.com/nullprop/tf-maps
box13
- 2020-04
- Part of TF2 rocketjump mapping collab during covid-19.
- jump.tf - Superior (soldier) COVID-19 Collab Map
- jump.tf - jump_corona
- Source: https://github.com/nullprop/tf-maps
Prompt:
i will send you a randomly sized and shaped room, and you have to put a jump in it. it won't be a boring hollow cube but something vaguely jump shaped. if you think you can fit more than one good jump in, go for it.
you can put anything you want inside your box, but nothing can stick out and you can't change the box i give you. (if it's stuff like regen, nonade or disp edges it can stick out, just make sure your jump and detail is in the box) the box i give you seals the map. if you add map wide entities or a bunch of logic things, please put them all next to each other. you don't have to fill up the box entirely, block off a section if you want.
the detail/theme is quarantine, but the interpretation is up to you. skybox is mpa115, light_env included in the zip.
house1
- 2021-04
- WIP s&box map, HL:A tools
- Source: https://github.com/nullprop/mapsrc